Vray For 3Ds Max 2011 64 Bit



V-Ray 1.5 SP5 is the next release of the V-Ray rendering engine for 3ds Max. In addition to several new features and bug fixes, this service pack provides compatibility with 3ds Max 2011 and 3ds Max Design 2011.

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New features:

  • Added VRaySamplerInfoTex texture and VRaySamplerInfo render element
  • Added VRayObjectSelect render element which allows to extract objects with specific IDs into a separate element

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Modified features:

  • Added an option to the VRayPhysicalCamera to perform image distortion based on a texture map
  • Allow the user to specify texture bounds for 3d displacement
  • Added displacement slot to VRayFastSSS2 material
  • Added “prepass id” parameter to VRayFastSSS2 material so that multiple materials can share the same illumination map
  • Added displacement slot to VRayLightMtl material
  • The color parameter of VRayIES lights is now animatable
  • The min/max z-depth values for the VRayZDepth render element are now animatable
  • Support for reflection occlusion in VRayDirt
  • Support for environment sampling in VRayDirt
  • Support for Particle Flow vertex color mapping and particle visibility
  • Support for the “Use transparent shadows” option with Arch&Design materials
  • The clipping planes for the VRayPhysicalCamera are now displayed in the viewport
  • Added an option “show cone” to the VRayPhysicalCamera to control the display of the camera in the viewports
  • Ability to save and load color correction curves for the VFB in Adobe? PhotoShop? .acv format
  • Support for pixel aspect ratio display in the V-Ray VFB
  • Support for anaglyph stereo preview in the V-Ray VFB
  • Support for LUT color correction in the V-Ray VFB from .cube files
  • Ability to display the value of the corrected colors in the V-Ray VFB pixel info dialog
  • The “Dynamic memory limit” parameter can be set to zero to remove any limit

Bug fixes:

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  • Motion blur for Hair&Fur in “mr prim” mode does not match the “buffer” mode
  • Occasional random crashes in 3ds Max 2010 due to progress bar updates
  • Fixed invalid smoothed normals causing issues with displacement
  • Fixed AA artifacts with thin bright lines when using Adaptive DMC image sampler
  • Stuck buckets with perfectly transparent surfaces and GI
  • Incorrect vignetting for VRayPhysicalCamera when using horizontal/vertical offset
  • setVRaySilentMode() should disable the dialog for overwriting raw .vrimg files
  • Missing reflections in VRayFastSSS2 when it is a coat material inside a VRayBlendMtl
  • Incorrect bump mapping for GI when using time-interpolated irradiance maps
  • Fixed artifacts with VRayFastSSS2 when one of the scatter color components is zero
  • Fixed incorrect normal map with VRayNormalMap on VRayProxy objects
  • Fixed crash with animated irradiance maps and objects with zero scale
  • The color of VRayIES lights was not animatable
  • VRayIES lights did not produce photon-mapped caustics
  • Fixed invalid normals with VRayEdgesTex in the bump slot

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Vray SP5 For 3dsMax 2011(x64)
Rapidshare:
http://rapidshare.com/files/384848647/Vray_Sp5_2011_X64.rar

3ds Max Vray Material

Vray SP5 For 3dsmax2010(x64)
Rapidshare:
http://rapidshare.com/files/384852276/Vray_Sp5_2010_X64.rar

Thanks to “oblique” for the crack……